WARNING: If you don't want to know what happened in this episode, don't read this photo recap!
Warren, Doc and George are on their own -- trekking out and looking for Dante and answers. They are following the coded sign and it's led them to Limbo, via lots of zombies.
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Limbo seems to be a place for outlaws and reprobates. There's drinking, gambling, duels. Who is in charge here?
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Oh… of course. Murphy.
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Yep, it turns out, Murphy is in charge of Limbo. He gives the crew a tour of his debauched digs.
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And it turns out he's also hosting the talker underground, providing safe harbor to those on the run. See? He's truly good at heart. Murphy says a mystery person drives up a truckload of talkers for refuge every day. And he does not know who is behind the wheel. (Reveal: It's Addy!)
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Mourning the loss of Lucy, ferrying Talkers for loot, and drinking way too much -- Addy is not living her best life. She storms out of Limbo, unwilling to help George and Warren find Dante. But bonding while fighting Zs, Addy begins to see that George just wants to help Dante. So maybe she will help them.
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The refugee talkers are getting hungry, and Limbo seems to be out of biscuits. One talker whale has managed to beat the house and has a monopoly on biscuits now. Doc challenges him to a game in order to win them back. In full insane-casino attire.
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Addy leads George and Warren to Dante. He's nearby, buried in a half-inch or so of dirt, just chillin'. And emerges from the dusty earth, happy to see George.
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Murphy and Doc win back the biscuits, although that goes to hell when the losing Talkers devours them, anyway. And then explodes? George and Warren proudly walk into Limbo with Dante in tow, looking for his wife (the talker Marjorie). And then some uninvited guests show up: Those darn Alturan mercenaries. What is with these guys?
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The mercenary soldiers hold Marjorie hostage in order to get Dante to reveal himself. He agrees to surrender, George by his side. They take him away, and then brutally murder his wife, anyway. Ugh -- these guys are the worst! George is furious and wants to follow them.
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10K has been roaming the countryside, following the talker trail. He finally winds up at Limbo, relieved to see Doc and surprised to see Addy. (Weird that he never said goodbye to Red….) He shares the weird Zombie trafficking he's witnessed with the Bitemark crew. What's next, gang?