WARNING: If you don't want to know what happened in this episode, don't read this photo recap!
While Dutch, Aneela and Khlyen were transported to the green space, Johnny, D'avin and Delle Seyah were jettisoned here... a salt flat. The trio are befallen by a crew of bandits, and though Delle Seyah and D'avin fend them off, Johnny's punctured lung takes a beating, and he goes down.
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Delle Seyah and D'av manage to lug Johnny to a local depot replete with medical supplies. They pump him full of adrenaline and get him breathing again.
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Meanwhile, on the RAC, Zeph and Pippin are preparing to make a daring escape, eluding their Hullen captors.
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Delle Seyah decides that the only long-term solution to Johnny's invalidity is to turn him... half-Hullen. With an injection of the Green Plasma. Johnny permits it for the sake of finding Dutch. But there will be consequences.
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Zeph and Pippin make their escape, and find themselves in cool company. Turin gives her a run-down of what's happened on the RAC since the great war.
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Zeph is surprised to see that Turin's been stockpiling deactivated Hullen, and that he won't space them because it now rubs against his conscience. She's also doubly surprised to hear that the rest of her team is currently AWOL.
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When the Killjoys and Delle Seyah emerge from the operating room, the tribe occupying the depot make them an offer: in exchange for a ship and some supplies, the Killjoys will help them fend off some overseers who'll be arriving any minute to call in some debts they can't pay. Everyone gets what they want.
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And Zeph is having a tough time opening the capsule they can use to transport them to the Necropolis, and find Johnny, Delle Seyah, and D'avin, and maybe even Dutch.
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When the overseers arrive, D'avin tries to renegotiate the deal. But it goes awry when one of the laborers tries to throw the Killjoys under the bus. Johnny summons his new Hullen powers to ice all those hostiles with guns, and thinks he's got this figured out: this was a prison colony, and the "laborers" were going to trade their time for the Killjoys'. But he's wrong.
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It is a farm. An organ farm.
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Meanwhile, Pree needs a former Scarback to help guide them into the Necropolis and avenge Alvis's death. This one's become a dominatrix in her second career. But she's down for some revenge.
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Well, Zeph gets the cube to work. And it transports her, Pip, and this new Scarback to the Necropolis. The scene is one of utter carnage.
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Johnny jerry rigged a homing beacon to beckon Lucy, and he just needs to activate it. But both Delle Seyah and D'av agree that Johnny should stay and fight, and let Delle Seyah plant the beacon in the storage unit.
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While Pip is hacking in to the Necropolis surveillance system for answers, he's attacked by... something.
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Something that hasn't brushed its teeth in a long time.
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And after D'av and Johnny have battened down the hatches, Johnny knocks D'av out. That green plasma has really gone to his head.
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Oh, and that homing beacon? It wasn't to Lucy. It was to the militia for the organ farm owners. Johnny set up Delle Seyah and D'avin so that he could escape and find his next plasma fix.
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Back on the RAC, Pip and Zeph disclose their findings, that the Killjoys took a dip in that green plasma pool on the Necropolis. But here's the good news: Lucy's been tracking the Jacobis this whole time. Find Lucy, find the rest.